Bush
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/22/2021 - Last Updated: 12/14/2021 - Bush City 4 Player
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ControllerCat
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
20:07:23
3200
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 40100 / 113400 ]
im_not_tall
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
35:15:20
1800
  • 0
    Units in vision only
  • 0
  • 0
POWER
ItsNotAnInsideJoke…
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:18:08
1700
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 44250 / 48600 ] Super Snipe [ 44250 / 97200 ]
Troll Master
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
42100
  • 0
    Units in vision only
  • 0
  • 0
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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