Pipeseam piperunner
Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/23/2021 - Last Updated: 01/12/2022 - Pipe Seam 16 player
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
acuraracer32tl
Units cost +20% more to build, but gain +30% attack and defense.
02:11:04
18720
  • 0
  • 0
  • 0
Morale Boost [ 26770 / 36000 ] Samurai Spirit [ 26770 / 63000 ]
laglie
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:09:45
16700
  • 0
  • 0
  • 0
Snipe Attack [ 23050 / 37800 ] Super Snipe [ 23050 / 75600 ]
CleanerCode
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:15:50
17300
  • 0
  • 0
  • 0
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 68950 / 86400 ]
E_bone_E
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:18:34
14000
  • 0
  • 0
  • 0
Snipe Attack [ 24620 / 59400 ] Super Snipe [ 24620 / 118800 ]
chris belair
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:03:57
1500
  • 0
  • 0
  • 0
Urban Blight [ 21700 / 81000 ] High Society [ 21700 / 162000 ]
facilsas
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:22:41
5000
  • 0
  • 0
  • 0
Snipe Attack [ 9250 / 27000 ] Super Snipe [ 9250 / 54000 ]
Finleycream
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:20:02
5800
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 31000 / 54000 ]
GhostMoy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:05:43
5300
  • 0
  • 0
  • 0
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 62150 / 64800 ]
lovely_night
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:15:33
4800
  • 0
  • 0
  • 0
Snipe Attack [ 19100 / 32400 ] Super Snipe [ 19100 / 64800 ]
noname455
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
29300
  • 0
  • 0
  • 0
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 78700 / 97200 ]
Josef5050
Units gain +10% attack.
05:09:49
12100
  • 0
  • 0
  • 0
Black Wave [ 45000 / 45000 ] Black Storm [ 72650 / 81000 ]
ringtail99
Units cost is reduced to 90% (10% cheaper).
05:06:43
9210
  • 0
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 37480 / 45000 ]
casesater
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:06:11
27500
  • 0
  • 0
  • 0
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 53300 / 64800 ]
Rindless
Units gain +10% attack.
12:00:03
19750
  • 0
  • 0
  • 0
POWER
ClumsiestNinja
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:10:46
24900
  • 0
  • 0
  • 0
Snipe Attack [ 9500 / 27000 ] Super Snipe [ 9500 / 54000 ]
andrewthomas
Units cost +20% more to build, but gain +30% attack and defense.
16:22:41
38920
  • 0
  • 0
  • 0
Morale Boost [ 19400 / 64800 ] Samurai Spirit [ 19400 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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