Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/24/2021 - Last Updated: 03/01/2022 - Another Europe Map 🙄
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
quacktagon quacktagon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:01:43
23300
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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noob285 noob285
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
488750
POWER
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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dirkma12 dirkma12
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:16:28
10200
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Ghillieguy52 Ghillieguy52
Units cost +20% more to build, but gain +30% attack and defense.
21:08:25
31280
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 46085 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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sawapolo sawapolo
Units cost +20% more to build, but gain +30% attack and defense.
09:13:19
4200
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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JimmyMarine JimmyMarine
Units cost is reduced to 90% (10% cheaper).
31:07:35
28520
Barter [ 64800 / 64800 ] Merchant Union [ 108000 / 108000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Eevs Eevs
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:18:33
5000
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Jadon Jadon
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:15:44
33100
Tsunami [ 43200 / 43200 ] Typhoon [ 65725 / 75600 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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noname455 noname455
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:07:48
22800
Snipe Attack [ 64800 / 64800 ] Super Snipe [ 72175 / 129600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Risukasa Risukasa
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:21:27
23300
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 63450 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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