Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/25/2021 - Last Updated: 11/24/2021 - Washington State v3
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Blue_Advance
Units gain +10% attack.
14:20:23
10300
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Black Wave [ 40500 / 45000 ] Black Storm [ 40500 / 81000 ]
Kitkat1921
Units gain +10% attack and +10% defense.
19:11:01
10100
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None [ 68325 / 90000 ] Ex Machina [ 68325 / 90000 ]
jriico23
Units gain +10% attack.
23:04:27
7200
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Black Wave [ 54000 / 54000 ] Black Storm [ 54300 / 97200 ]
elmo_the_red
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:15:17
9700
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
admljmc8492
Units gain +10% attack.
28:17:45
1800
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Black Wave [ 59350 / 63000 ] Black Storm [ 59350 / 113400 ]
Bananas
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
24:04:53
14050
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 29400 / 45000 ]
Legendary Wafflez
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
19:08:29
10400
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Tsunami [ 36000 / 36000 ] Typhoon [ 50100 / 63000 ]
KyleDude
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
2500
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Double Time [ 36800 / 37800 ] Victory March [ 36800 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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