Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/25/2021 - Last Updated: 12/10/2021 - Washington State v3
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Caballonegro
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
44:00:24
0
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POWER
soadrunner
Units gain +10% attack.
21:01:43
14800
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Novaeric
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:11:27
8000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
HikariShinso
Units gain +10% attack.
14:13:19
1800
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Keyte117
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
35:19:08
99400
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Lightning Drive [ 0 / 48600 ] Lightning Strike [ 0 / 145800 ]
Zerikane
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
27:18:14
7800
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    Units in vision only
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SUPER
killer-machine
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:21:10
10400
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Bananas
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
32900
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    Units in vision only
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Terrain Tactics [ 19656 / 43200 ] Prime Tactics [ 19656 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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