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Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/26/2021 - Last Updated: 11/01/2021 - World Wars by Web (8v2)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Sam* Sam*
Units cost is reduced to 90% (10% cheaper).
13:23:21
900
Barter [ 800 / 27000 ] Merchant Union [ 800 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Kantbei Kantbei
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:07:02
2000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 33900 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Tmi489 Tmi489
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:08:35
1800
Lightning Drive [ 13450 / 27000 ] Lightning Strike [ 13450 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
GangPolice73 GangPolice73
Units cost +20% more to build, but gain +30% attack and defense.
14:08:35
23400
Morale Boost [ 8290 / 36000 ] Samurai Spirit [ 8290 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Rader Elcaroman Rader Elcaroman
Units gain +10% attack.
14:11:43
55800
Black Wave [ 31500 / 45000 ] Black Storm [ 31500 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Jerry311 Jerry311
Units gain +10% attack and +10% defense.
00:00:00
48000
None [ 52320 / 90000 ] Ex Machina [ 52320 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
ANoNameUs ANoNameUs
Units gain +30% attack, but lose -20% defense.
11:23:24
8000
Knuckleduster [ 450 / 27000 ] Haymaker [ 450 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
SassBerry SassBerry
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:21:18
0
Tsunami [ 1650 / 36000 ] Typhoon [ 1650 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Player team
Red-Halo Red-Halo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:11:43
800
Gold Rush [ 10350 / 18000 ] Power of Money [ 10350 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Kamuscha Kamuscha
Luck on attacks is +0 to +19%.
12:12:13
12000
Lucky Star [ 3650 / 27000 ] Lady Luck [ 3650 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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