4p Zombie Survival
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/26/2021 - Last Updated: 11/21/2021 - [Zombies] Fallen Fortress
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lit350
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:07:38
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Unicorn_SSJ3
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:14:55
400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 69100 / 97200 ]
Crumkid4
No day-to-day abilities.
21:09:59
11200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
Blue_Advance
No day-to-day abilities.
10:12:12
10800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 14750 / 32400 ] Hyper Upgrade [ 14750 / 64800 ]
Benchwarmer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
132000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 20200 / 36000 ] Airborne Assault [ 20200 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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