Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/27/2021 - Last Updated: 12/07/2021 - 16 Reasons
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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boyaki51 boyaki51
Units gain +10% attack.
11:14:36
9800
Black Wave [ 9900 / 45000 ] Black Storm [ 9900 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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boulder boulder
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:21:04
8200
Copter Command [ 18000 / 18000 ] Airborne Assault [ 19480 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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青天暗水 青天暗水
Units cost +20% more to build, but gain +30% attack and defense.
13:07:14
7000
Morale Boost [ 4660 / 36000 ] Samurai Spirit [ 4660 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Super Gamer Q Super Gamer Q
Units cost +20% more to build, but gain +30% attack and defense.
11:05:41
8800
Morale Boost [ 2940 / 36000 ] Samurai Spirit [ 2940 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Nemo86 Nemo86
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:02:44
10500
Copter Command [ 27950 / 28800 ] Airborne Assault [ 27950 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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JohnCenaFan JohnCenaFan
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:07:52
6000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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laserbacon laserbacon
Units cost +20% more to build, but gain +30% attack and defense.
23:08:22
17280
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 59480 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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TwixTheHyena TwixTheHyena
Units gain +10% attack.
15:05:08
6000
Black Wave [ 43700 / 45000 ] Black Storm [ 43700 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Icecrystal187 Icecrystal187
Units cost is reduced to 90% (10% cheaper).
17:14:19
6660
Barter [ 9410 / 27000 ] Merchant Union [ 9410 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Altermarine Altermarine
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:20:38
8500
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 60490 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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longm21 longm21
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:13:06
10900
Copter Command [ 14780 / 21600 ] Airborne Assault [ 14780 / 64800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Asdwar2013 Asdwar2013
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:03:39
10600
Snipe Attack [ 3770 / 27000 ] Super Snipe [ 3770 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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miraculous_xp miraculous_xp
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
37160
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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幻居 幻居
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26:09:13
400
Copter Command [ 10920 / 32400 ] Airborne Assault [ 10920 / 97200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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untpg untpg
Units cost is reduced to 90% (10% cheaper).
19:23:31
22100
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Leolath Leolath
Units cost +20% more to build, but gain +30% attack and defense.
24:12:50
21760
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 59600 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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