Why not
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/27/2021 - Last Updated: 11/06/2021 - Back up plan
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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J3tt_Gr4y
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:02:42
12000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Smouk
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
14:23:59
15800
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Market Crash [ 7400 / 18000 ] War Bonds [ 7400 / 54000 ]
GamingEpic9812
Units (even air units) gain +10% attack power on plains.
09:17:34
12000
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
ChefBoyardee
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
33:15:15
135300
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Snipe Attack [ 40900 / 43200 ] Super Snipe [ 40900 / 86400 ]
ShootingStar
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
217200
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Tsunami [ 49800 / 72000 ] Typhoon [ 49800 / 126000 ]
TommyTwo
No day-to-day abilities.
09:00:54
10000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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