Hockey
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/27/2021 - Last Updated: 11/24/2021 - 20x15 Battlefield 5P
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
iamtheqaz iamtheqaz
No day-to-day abilities.
13:23:50
10000
Hyper Repair [ 1750 / 27000 ] Hyper Upgrade [ 1750 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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Gert Gert
Units gain +30% attack, but lose -20% defense.
13:23:52
11000
Knuckleduster [ 1050 / 27000 ] Haymaker [ 1050 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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LaurenK LaurenK
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
9000
Terrain Tactics [ 2200 / 36000 ] Prime Tactics [ 2200 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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LizzRose LizzRose
No day-to-day abilities.
12:23:54
6900
Hyper Repair [ 2000 / 27000 ] Hyper Upgrade [ 2000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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kjhocke kjhocke
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:21:45
1000
Terrain Tactics [ 650 / 36000 ] Prime Tactics [ 650 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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