koth_1_v_2.bsp
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/31/2021 - Last Updated: 11/07/2021 - Love & Peace
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
reinsay
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:23:01
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 21175 / 32400 ] Super Snipe [ 21175 / 64800 ]
Snipe Attack [ 8600 / 37800 ] Super Snipe [ 8600 / 75600 ]
Mr Insanity
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:22:19
1700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 20900 / 32400 ] Airborne Assault [ 20900 / 97200 ]
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 46075 / 86400 ]
SirTontonolous
No day-to-day abilities. No day-to-day abilities.
00:00:00
23800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 32400 / 32400 ] Sidewinder [ 81000 / 81000 ]
Sideslip [ 39600 / 39600 ] Sidewinder [ 66400 / 99000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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