#FreeTheRivers (Teams)
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/31/2021 - Last Updated: 11/23/2021 - Washington State v6
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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RayKadoodles
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
27:16:53
10100
  • 0
    Units in vision only
  • 0
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Player team
Tower Shield [ 27900 / 43200 ] Tower of Power [ 27900 / 86400 ]
Bananas
Luck on attacks is +0 to +19%.
27:16:01
13100
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    Units in vision only
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Player team
SUPER
harem4king
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
24:20:54
23050
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    Units in vision only
  • 0
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Player team
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
Hoot
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:16:42
5700
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    Units in vision only
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 50950 / 86400 ]
ohnodaedalus
Units gain +10% attack and +10% defense.
31:13:18
18000
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    Units in vision only
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Player team
None [ 0 / 126000 ] Ex Machina [ 0 / 126000 ]
dashwood
Luck on attacks is +0 to +19%.
08:18:03
6000
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    Units in vision only
  • 0
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
FootieFood
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
18700
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    Units in vision only
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Player team
Urban Blight [ 37800 / 37800 ] High Society [ 54100 / 75600 ]
PureDemon
Luck on attacks is +0 to +19%.
31:03:43
15300
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    Units in vision only
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Player team
Lucky Star [ 37800 / 37800 ] Lady Luck [ 38050 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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