Testing
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/01/2021 - Last Updated: 12/04/2021 - Spann Island Developed
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Varker
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:03:06
4200
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 50040 / 72000 ]
Musicbox37
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
6920
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    Units in vision only
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
cisgood123
Units cost +20% more to build, but gain +30% attack and defense.
03:22:40
6560
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    Units in vision only
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Morale Boost [ 5290 / 36000 ] Samurai Spirit [ 5290 / 63000 ]
rundumnurd
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:14:32
4000
  • 0
    Units in vision only
  • 0
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Urban Blight [ 11640 / 27000 ] High Society [ 11640 / 54000 ]
yeet skeet
Units cost +20% more to build, but gain +30% attack and defense.
13:09:18
8320
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 63060 / 75600 ]
Ractif
Units gain +30% attack, but lose -20% defense.
05:12:53
10200
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    Units in vision only
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Knuckleduster [ 20930 / 27000 ] Haymaker [ 20930 / 54000 ]
azenking
Units cost +20% more to build, but gain +30% attack and defense.
08:10:22
8760
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    Units in vision only
  • 0
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Disclonius
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:03:16
14500
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    Units in vision only
  • 0
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Terrain Tactics [ 22060 / 36000 ] Prime Tactics [ 22060 / 63000 ]
anerectpenis
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:18:00
5000
  • 0
    Units in vision only
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
GameFrontGermany
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:10:52
16400
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Copter Command [ 3560 / 21600 ] Airborne Assault [ 3560 / 64800 ]
cuteanimegirl69
Units cost +20% more to build, but gain +30% attack and defense.
03:14:46
5640
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    Units in vision only
  • 0
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Morale Boost [ 3560 / 36000 ] Samurai Spirit [ 3560 / 63000 ]
queen12
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:09:28
2800
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    Units in vision only
  • 0
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Urban Blight [ 18150 / 27000 ] High Society [ 18150 / 54000 ]
Spash
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:14:32
9100
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    Units in vision only
  • 0
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Urban Blight [ 18140 / 27000 ] High Society [ 18140 / 54000 ]
GrimLord7
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:01:22
2000
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    Units in vision only
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SUPER
Dawnik
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:11:27
0
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Gold Rush [ 3810 / 18000 ] Power of Money [ 3810 / 54000 ]
noname455
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:16:50
5000
  • 0
    Units in vision only
  • 0
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Urban Blight [ 43200 / 43200 ] High Society [ 62560 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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