Curve 235
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 12/01/2006 - Last Updated: 07/22/2007 - Bicuspid Curve
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Lanaki Kikonu
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
24600
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Gunfighter
Units cost is reduced to 90% (10% cheaper).
1890
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POWER
ndynslvr
Units repair +1 additional HP (note: liable for costs).
4000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
SuperSquall
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10000
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Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Janus
Units (even air units) gain +10% attack power on roads.
5000
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Morgenstern
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
4000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
grizly-sword
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
6000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Felix
Units cost is reduced to 90% (10% cheaper).
4200
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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