Four team battle
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/03/2021 - Last Updated: 04/15/2022 - 4v4v4v4 Defenestration
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:07:45
7000
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
FOR DEMACIAAAAAA
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:14:42
17400
  • 0
  • 0
  • 0
Player team
Gold Rush [ 496 / 18000 ] Power of Money [ 496 / 54000 ]
JIPS
Units cost is reduced to 90% (10% cheaper).
20:15:38
21720
  • 0
  • 0
  • 0
Player team
Barter [ 27000 / 27000 ] Merchant Union [ 43010 / 45000 ]
ActivistVictor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:19:11
23700
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 10050 / 32400 ] Super Snipe [ 10050 / 64800 ]
youraveragekirlia
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:18:05
10500
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Seegras28
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:19:11
13000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
jake7777777
Units cost +20% more to build, but gain +30% attack and defense.
18:22:17
960
  • 0
  • 0
  • 0
Player team
SUPER
Sir Phobos
Units gain +10% attack.
00:00:00
23000
  • 0
  • 0
  • 0
Player team
SUPER
atomicweasel
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
15:05:01
3700
  • 0
  • 0
  • 0
Player team
Market Crash [ 3390 / 18000 ] War Bonds [ 3390 / 54000 ]
Ghancc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:05:56
15000
  • 0
  • 0
  • 0
Player team
Double Time [ 16028 / 27000 ] Victory March [ 16028 / 72000 ]
HyperSea
Units cost is reduced to 90% (10% cheaper).
21:02:33
3740
  • 0
  • 0
  • 0
Player team
Barter [ 28240 / 32400 ] Merchant Union [ 28240 / 54000 ]
jriico23
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:10:37
14800
  • 0
  • 0
  • 0
Player team
Urban Blight [ 10580 / 37800 ] High Society [ 10580 / 75600 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
14:02:10
13760
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
WinterThrone
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:22:18
4000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
bkstunt
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
26:02:11
1100
  • 0
  • 0
  • 0
Player team
SUPER
YourPapermate
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10:22:32
13500
  • 0
  • 0
  • 0
Player team
Market Crash [ 11750 / 21600 ] War Bonds [ 11750 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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