Brewers
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/04/2021 - Last Updated: 11/18/2021 - Brewer's Star
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
FluxM8
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:13:00
22200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 24700 / 43200 ] Prime Tactics [ 24700 / 75600 ]
Cbob
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:09:45
15200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 4100 / 32400 ] Lightning Strike [ 4100 / 97200 ]
1337 2tha Party
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:03:39
11200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 29500 / 32400 ] Tower of Power [ 29500 / 64800 ]
Kailias
Units gain +10% attack.
22:03:58
17100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 28750 / 54000 ] Black Storm [ 28750 / 97200 ]
Cybernator
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:08:06
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 50050 / 81000 ]
ThatGuyDom
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
59600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 32400 / 32400 ] High Society [ 58450 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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