5players
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/04/2021 - Last Updated: 12/27/2021 - 5v5 Small and Quick
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
zombraxx zombraxx
Units cost is reduced to 90% (10% cheaper).
00:00:00
104420
Barter [ 70200 / 70200 ] Merchant Union [ 117000 / 117000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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pasho pasho
Luck on attacks is -14% to +29%.
41:16:57
28100
Overclock [ 0 / 48600 ] System Crash [ 0 / 113400 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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jezusnosse jezusnosse
Luck on attacks is +0 to +19%.
42:21:11
50400
Lucky Star [ 37800 / 37800 ] Lady Luck [ 75600 / 75600 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Thero Thero
Units cost +20% more to build, but gain +30% attack and defense.
32:15:26
1080
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 83015 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Fire escarlat Fire escarlat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
43:02:40
30640
Gold Rush [ 46800 / 46800 ] Power of Money [ 84315 / 140400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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