Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/05/2021 - Last Updated: 11/24/2021 - 5vs5 Chess on AWBW (kinda)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
cuteanimegirl69 cuteanimegirl69
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:10:45
504000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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anerectpenis anerectpenis
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:09:59
499400
Snipe Attack [ 6480 / 27000 ] Super Snipe [ 6480 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Tomate Tomate
Units cost +20% more to build, but gain +30% attack and defense.
12:20:42
507000
Morale Boost [ 9460 / 43200 ] Samurai Spirit [ 9460 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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THE_VEGAN THE_VEGAN
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:10:25
503000
Urban Blight [ 11480 / 27000 ] High Society [ 11480 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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E_bone_E E_bone_E
Units cost +20% more to build, but gain +30% attack and defense.
10:18:04
504000
Morale Boost [ 9900 / 36000 ] Samurai Spirit [ 9900 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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HittingWomenIsBad HittingWomenIsBad
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:18:22
504000
Snipe Attack [ 18120 / 27000 ] Super Snipe [ 18120 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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SleepyDragon SleepyDragon
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
509000
Enhanced Vision [ 11240 / 27000 ] Counter Break [ 11240 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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tc_zens475 tc_zens475
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:08:20
505000
Meteor Strike [ 12050 / 54000 ] Meteor Strike II [ 12050 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Helsfyre Helsfyre
Luck on attacks is +0 to +19%.
10:12:51
506000
Lucky Star [ 7170 / 27000 ] Lady Luck [ 7170 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Tseng Tseng
Luck on attacks is -14% to +29%.
11:23:56
505000
Overclock [ 27000 / 27000 ] System Crash [ 29450 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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