Small boi war
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/05/2021 - Last Updated: 11/12/2021 - 關原之戰
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Laborie
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:07:39
6600
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Snipe Attack [ 23810 / 32400 ] Super Snipe [ 23810 / 64800 ]
tc_zens475
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:12:58
7700
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Meteor Strike [ 26630 / 64800 ] Meteor Strike II [ 26630 / 108000 ]
andrewthomas
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
52960
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Morale Boost [ 51050 / 57600 ] Samurai Spirit [ 51050 / 100800 ]
Kitkat1921
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:09:14
10300
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Bereberecho
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:56
9400
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Double Time [ 27000 / 27000 ] Victory March [ 42870 / 72000 ]
Sojiroms
Units cost +20% more to build, but gain +30% attack and defense.
19:09:20
17160
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 50760 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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