Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/06/2021 - Last Updated: 01/08/2022 - 3 on 4 on 1
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Caballonegro
Units cost is reduced to 90% (10% cheaper).
28:22:09
350
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SUPER
ringtail99
Units cost is reduced to 90% (10% cheaper).
02:10:29
30400
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Barter [ 32310 / 32400 ] Merchant Union [ 32310 / 54000 ]
SANJJI
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:12:36
3000
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Tsunami [ 1800 / 36000 ] Typhoon [ 1800 / 63000 ]
anerectpenis
Units cost +20% more to build, but gain +30% attack and defense.
26:06:31
29000
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Morale Boost [ 22935 / 43200 ] Samurai Spirit [ 22935 / 75600 ]
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:01:48
5100
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 55325 / 64800 ]
GameUniverse
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:21:56
20800
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Player team
Market Crash [ 9000 / 18000 ] War Bonds [ 9000 / 54000 ]
Takami Uchida
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
03:04:30
7000
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Meteor Strike [ 17360 / 54000 ] Meteor Strike II [ 17360 / 90000 ]
bkstunt
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
19000
  • 0
  • 0
  • 0
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Snipe Attack [ 28910 / 37800 ] Super Snipe [ 28910 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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