Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/06/2021 - Last Updated: 12/14/2021 - 4v4
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Firelord Azula
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:06:38
16540
  • 0
  • 0
  • 0
Player team
Gold Rush [ 780 / 25200 ] Power of Money [ 780 / 75600 ]
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:07:31
4400
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 32400 ] Super Snipe [ 27000 / 64800 ]
GameUniverse
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:03:10
22400
  • 0
  • 0
  • 0
Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 31960 / 54000 ]
Schurlio
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:20:38
3088
  • 0
  • 0
  • 0
Player team
POWER
jynxedorange
Units cost is reduced to 90% (10% cheaper).
17:05:46
9920
  • 0
  • 0
  • 0
Player team
Barter [ 9140 / 37800 ] Merchant Union [ 9140 / 63000 ]
Sedo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:20:35
4700
  • 0
  • 0
  • 0
Player team
Tsunami [ 0 / 43200 ] Typhoon [ 0 / 75600 ]
Matty4ggs
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
39020
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
mochi760
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:20:43
20100
  • 0
  • 0
  • 0
Player team
Tsunami [ 36000 / 36000 ] Typhoon [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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