Diagrams free for all
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/06/2021 - Last Updated: 01/28/2022 - 8-Diagrams
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:19:27
15800
  • 0
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Meteor Strike [ 600 / 54000 ] Meteor Strike II [ 600 / 90000 ]
ringtail99
Units cost is reduced to 90% (10% cheaper).
02:06:20
27980
  • 0
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Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
anerectpenis
Units cost +20% more to build, but gain +30% attack and defense.
18:16:38
760
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 38115 / 63000 ]
Takami Uchida
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:10:10
8000
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Meteor Strike [ 7805 / 54000 ] Meteor Strike II [ 7805 / 90000 ]
Elsword991
Units cost is reduced to 90% (10% cheaper).
05:09:59
2540
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SUPER
Eligitine
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
28560
  • 0
  • 0
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 48815 / 63000 ]
Kantbei
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:05:43
36100
  • 0
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 47190 / 64800 ]
br0keyourcrayon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:10:47
33100
  • 0
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 29380 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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