Fog war for africa
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/06/2021 - Last Updated: 01/30/2022 - Probably not balanced
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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GameUniverse
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:18:09
15800
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
ringtail99
Units cost is reduced to 90% (10% cheaper).
02:19:46
13300
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
Eligitine
Units cost +20% more to build, but gain +30% attack and defense.
12:20:59
14480
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 14760 / 50400 ] Samurai Spirit [ 14760 / 88200 ]
Davy123
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:12:19
636986
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 16615 / 46800 ] Power of Money [ 16615 / 140400 ]
Incuggarch
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
61240
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 46280 / 64800 ] Samurai Spirit [ 46280 / 113400 ]
anerectpenis
Units cost +20% more to build, but gain +30% attack and defense.
17:00:08
17120
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 8760 / 43200 ] Samurai Spirit [ 8760 / 75600 ]
hellothererizal
Units cost +20% more to build, but gain +30% attack and defense.
18:21:22
5640
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 72080 / 88200 ]
Zerikane
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:08:08
19200
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 56880 / 75600 ] Meteor Strike II [ 56880 / 126000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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