Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/06/2021 - Last Updated: 01/25/2022 - Castlefight
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:21:10
13000
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Player team
Meteor Strike [ 3600 / 54000 ] Meteor Strike II [ 3600 / 90000 ]
hellothererizal
Units cost +20% more to build, but gain +30% attack and defense.
11:09:23
41360
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
ringtail99
Units cost is reduced to 90% (10% cheaper).
07:03:40
13620
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Player team
Barter [ 9450 / 27000 ] Merchant Union [ 9450 / 45000 ]
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
32:14:21
7200
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Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 51050 / 75600 ]
anerectpenis
Units cost +20% more to build, but gain +30% attack and defense.
20:21:21
3320
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Player team
Morale Boost [ 350 / 43200 ] Samurai Spirit [ 350 / 75600 ]
wannabecinnabon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
30:18:19
0
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Player team
Meteor Strike [ 60700 / 86400 ] Meteor Strike II [ 60700 / 144000 ]
Zerikane
Units gain +10% attack.
00:00:00
48900
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Player team
POWER
Kitkat1921
Units cost +20% more to build, but gain +30% attack and defense.
09:02:49
19240
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Player team
Morale Boost [ 5400 / 36000 ] Samurai Spirit [ 5400 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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