Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/06/2021 - Last Updated: 11/20/2021 - File Island
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Damage Calculator (Hotkey: C)
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Meteor
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General Belmont General Belmont
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
47:02:11
17900
POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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blunderingtitan blunderingtitan
Units gain +10% attack and +10% defense.
47:13:42
537100
None [ 68850 / 198000 ] Ex Machina [ 68850 / 198000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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HorrorHydra HorrorHydra
Unaffected by snow, but rain affects him the same as snow would for others.
25:02:44
188800
Blizzard [ 42750 / 43200 ] Winter Fury [ 42750 / 100800 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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SkeletonCO SkeletonCO
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
140000
Turbo Charge [ 59400 / 59400 ] Overdrive [ 67650 / 118800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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