Raid Boss Mangs
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/06/2021 - Last Updated: 12/04/2021 - Inverted Raid Boss
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
mangs1337 mangs1337
No day-to-day abilities.
08:18:52
10650
Hyper Repair [ 64800 / 64800 ] Hyper Upgrade [ 124575 / 129600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Caballonegro Caballonegro
Units cost is reduced to 90% (10% cheaper).
09:03:41
13450
Barter [ 21800 / 43200 ] Merchant Union [ 21800 / 72000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Icecrystal187 Icecrystal187
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
23100
SUPER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
nn30 nn30
Units cost is reduced to 90% (10% cheaper).
08:12:18
3800
POWER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Zekro Zekro
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:21:40
15000
Max Force [ 37800 / 37800 ] Max Blast [ 41100 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
RainyPhantasm RainyPhantasm
Units repair +1 additional HP (note: liable for costs).
07:04:40
17700
Lucky Lass [ 8250 / 43200 ] Covering Fire [ 8250 / 86400 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
MonkeMove MonkeMove
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:09:53
21200
SUPER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Jerry311 Jerry311
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:08:00
6900
Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
DHMX DHMX
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:21:43
11590
Gold Rush [ 26690 / 32400 ] Power of Money [ 26690 / 97200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Mr. Cannon Mr. Cannon
Units repair +1 additional HP (note: liable for costs).
08:16:27
21000
SUPER
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
blankpuppet blankpuppet
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:14:44
3100
Terrain Tactics [ 36400 / 50400 ] Prime Tactics [ 36400 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
anerectpenis anerectpenis
Units cost is reduced to 90% (10% cheaper).
07:19:16
1450
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Elzaim Elzaim
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:23:03
4150
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 70750 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Krispy5 Krispy5
Units (even air units) gain +10% attack power on plains.
05:08:18
100
SUPER
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
ArbitJ94 ArbitJ94
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:21:21
4300
Meteor Strike [ 29350 / 64800 ] Meteor Strike II [ 29350 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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