Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/12/2021 - Last Updated: 01/17/2022 - Battle Royale 1.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lycel
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:01:58
0
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Amarynte
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:19:40
0
  • 0
  • 0
  • 0
Urban Blight [ 450 / 27000 ] High Society [ 450 / 54000 ]
quacktagon
Luck on attacks is -14% to +29%.
09:21:45
0
  • 0
  • 0
  • 0
Overclock [ 1550 / 27000 ] System Crash [ 1550 / 63000 ]
Aillicitus
Unaffected by snow, but rain affects him the same as snow would for others.
20:01:53
6000
  • 0
  • 0
  • 0
Blizzard [ 1600 / 27000 ] Winter Fury [ 1600 / 63000 ]
WindMage01
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:16:48
0
  • 0
  • 0
  • 0
Terrain Tactics [ 1600 / 36000 ] Prime Tactics [ 1600 / 63000 ]
StarArk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:03:43
0
  • 0
  • 0
  • 0
Double Time [ 1350 / 27000 ] Victory March [ 1350 / 72000 ]
Kamuscha
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:03:06
20800
  • 0
  • 0
  • 0
Double Time [ 2450 / 27000 ] Victory March [ 2450 / 72000 ]
hellothererizal
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:05:50
0
  • 0
  • 0
  • 0
Double Time [ 1500 / 27000 ] Victory March [ 1500 / 72000 ]
skg
Unaffected by snow, but rain affects him the same as snow would for others.
08:00:00
0
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Wasdye
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:07:48
0
  • 0
  • 0
  • 0
Terrain Tactics [ 1150 / 36000 ] Prime Tactics [ 1150 / 63000 ]
Mewtwo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
11500
  • 0
  • 0
  • 0
Terrain Tactics [ 2550 / 36000 ] Prime Tactics [ 2550 / 63000 ]
Benchwarmer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:08:11
2000
  • 0
  • 0
  • 0
Terrain Tactics [ 1300 / 36000 ] Prime Tactics [ 1300 / 63000 ]
MonkeMove
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:15:40
6000
  • 0
  • 0
  • 0
Double Time [ 1350 / 27000 ] Victory March [ 1350 / 72000 ]
Sam*
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:57
0
  • 0
  • 0
  • 0
Double Time [ 1200 / 27000 ] Victory March [ 1200 / 72000 ]
phileggtree
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:12:20
0
  • 0
  • 0
  • 0
Double Time [ 1100 / 27000 ] Victory March [ 1100 / 72000 ]
CCascoP
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:00:00
0
  • 0
  • 0
  • 0
Terrain Tactics [ 1100 / 36000 ] Prime Tactics [ 1100 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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