8 Man Rumble (HF)
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/09/2021 - Last Updated: 12/20/2021 - Catharsis Factor
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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foxus5000
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:09:25
2000
  • 0
  • 0
  • 0
POWER
nostrathomas
Luck on attacks is +0 to +19%.
14:05:59
28000
  • 0
  • 0
  • 0
Lucky Star [ 2250 / 43200 ] Lady Luck [ 2250 / 86400 ]
Starduster
Units gain +10% attack.
11:15:18
21900
  • 0
  • 0
  • 0
Black Wave [ 32880 / 54000 ] Black Storm [ 32880 / 97200 ]
PureDemon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
2100
  • 0
  • 0
  • 0
SUPER
MysteryMeat
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:10:10
4900
  • 0
  • 0
  • 0
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 84750 / 97200 ]
Vertagano
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:23:40
27200
  • 0
  • 0
  • 0
Snipe Attack [ 37000 / 37800 ] Super Snipe [ 37000 / 75600 ]
Krispy5
Units gain +10% attack.
13:11:11
33800
  • 0
  • 0
  • 0
Black Wave [ 0 / 63000 ] Black Storm [ 0 / 113400 ]
AmphibianAssault
Units cost +20% more to build, but gain +30% attack and defense.
10:22:40
24560
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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