Test run 6
Day 8 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/11/2006 - Last Updated: 01/17/2007 - Westeros: Robert's Rebellion 8p
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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TacticsCommand
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
60200
  • 0
  • 0
  • 0
Player team
Market Crash [ 4095 / 27000 ] War Bonds [ 4095 / 81000 ]
Ababy
Units (even air units) gain +10% attack power on plains.
16000
  • 0
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
tnapp
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
33000
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Ryuu
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21000
  • 0
  • 0
  • 0
Player team
Copter Command [ 3890 / 27000 ] Airborne Assault [ 3890 / 81000 ]
dstoner12
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
3500
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Intrepid
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
7300
  • 0
  • 0
  • 0
Player team
Market Crash [ 4920 / 27000 ] War Bonds [ 4920 / 81000 ]
logjammin
Luck on attacks is -14% to +29%.
28000
  • 0
  • 0
  • 0
Player team
Overclock [ 8180 / 27000 ] System Crash [ 8180 / 81000 ]
Kamek
Units (even air units) gain +10% attack power on plains.
700
  • 0
  • 0
  • 0
Player team
Beat Down [ 9035 / 27000 ] Block Rock [ 9035 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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