War for Africa
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/10/2021 - Last Updated: 01/04/2022 - Probably not balanced
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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andrewthomas
Units gain +10% attack.
63:22:11
400
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 72000 / 72000 ] Black Storm [ 95250 / 129600 ]
Sora1337
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
40:06:23
43700
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 36000 / 36000 ] Typhoon [ 61000 / 63000 ]
kno3
Units gain +10% attack.
00:00:00
43300
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 72000 / 72000 ] Black Storm [ 91500 / 129600 ]
cmantheninja121
Luck on attacks is +0 to +19%.
12:22:04
15000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
GameUniverse
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
18:01:18
16600
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 18000 / 18000 ] War Bonds [ 53650 / 54000 ]
Aidansroadams
Units gain +10% attack.
38:04:17
15000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 31200 / 72000 ] Black Storm [ 31200 / 129600 ]
quacktagon
Luck on attacks is -14% to +29%.
34:14:08
23000
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 37800 / 37800 ] System Crash [ 55900 / 88200 ]
popin
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
21:12:27
22500
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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