Battle for Supremacy
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/12/2021 - Last Updated: 02/09/2022 - World Domination (2v2v2v2)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Konton725
Units cost is reduced to 90% (10% cheaper).
37:15:31
10940
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Player team
Barter [ 43200 / 43200 ] Merchant Union [ 60070 / 72000 ]
Red-Halo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:18:09
179065
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Player team
Gold Rush [ 2200 / 32400 ] Power of Money [ 2200 / 97200 ]
Witte711
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
42:18:26
23100
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Player team
Tower Shield [ 3175 / 37800 ] Tower of Power [ 3175 / 75600 ]
Weenie Hut
Units cost +20% more to build, but gain +30% attack and defense.
39:08:38
30900
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Player team
Morale Boost [ 33240 / 50400 ] Samurai Spirit [ 33240 / 88200 ]
Kantbei
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:23:42
24500
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Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
ANoNameUs
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
9300
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Player team
Tsunami [ 43200 / 43200 ] Typhoon [ 70420 / 75600 ]
Go7
Unaffected by snow, but rain affects him the same as snow would for others.
25:22:43
1000
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Player team
Blizzard [ 37800 / 37800 ] Winter Fury [ 57120 / 88200 ]
sif
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
40:21:25
35300
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Player team
Double Time [ 37800 / 37800 ] Victory March [ 70220 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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