Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/12/2021 - Last Updated: 12/08/2021 - Coming Day
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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AG13
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
01:17:30
5320
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Barter [ 9970 / 32400 ] Merchant Union [ 9970 / 54000 ]
superbandicoot
Luck on attacks is +0 to +19%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
45800
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
AG15
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
19:03:43
40400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Barter [ 7165 / 32400 ] Merchant Union [ 7165 / 54000 ]
Seegras28
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:20:42
32880
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 41670 / 50400 ] Samurai Spirit [ 41670 / 88200 ]
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 49995 / 54000 ]
Eligitine
Units cost is reduced to 90% (10% cheaper). Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:01:12
12260
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Tower Shield [ 27000 / 27000 ] Tower of Power [ 31667.5 / 54000 ]
Lizzemea
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
20:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
AG14
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
02:13:47
97300
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Barter [ 27000 / 27000 ] Merchant Union [ 43300 / 45000 ]
miraculous_xp
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost is reduced to 90% (10% cheaper).
05:17:23
789100
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
nn30
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
01:22:21
16800
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 15750 / 18000 ] Power of Money [ 15750 / 54000 ]
Morale Boost [ 7875 / 36000 ] Samurai Spirit [ 7875 / 63000 ]
ParadijsVogel
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20:00:00
5000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Takami Uchida
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Crumkid4
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:04:34
59080
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 43200 ] Merchant Union [ 0 / 72000 ]
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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