Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/12/2021 - Last Updated: 01/18/2022 - Cruiser Racer
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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andrewthomas
Units cost +20% more to build, but gain +30% attack and defense.
22:07:43
22240
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 52720 / 75600 ]
Deathraven13
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:22:09
4000
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Double Time [ 11660 / 27000 ] Victory March [ 11660 / 72000 ]
laserbacon
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:01:15
6800
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Tsunami [ 16370 / 36000 ] Typhoon [ 16370 / 63000 ]
Irishpuke
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:05:13
18100
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Tsunami [ 28480 / 43200 ] Typhoon [ 28480 / 75600 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
10:07:02
27880
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 56580 / 63000 ]
SANJJI
Units cost +20% more to build, but gain +30% attack and defense.
15:03:40
10000
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Morale Boost [ 18410 / 43200 ] Samurai Spirit [ 18410 / 75600 ]
E_bone_E
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
11500
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Double Time [ 27000 / 27000 ] Victory March [ 71110 / 72000 ]
HittingWomenIsBad
Units gain +10% attack.
02:20:07
400
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Black Wave [ 45000 / 45000 ] Black Storm [ 61420 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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