Teams!
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/12/2021 - Last Updated: 01/02/2022 - Forest Fightback!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ChamJam97 ChamJam97
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
13200
Turbo Charge [ 37800 / 37800 ] Overdrive [ 52700 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
Paco975 Paco975
Luck on attacks is +0 to +19%.
32:15:49
16500
Lucky Star [ 36000 / 37800 ] Lady Luck [ 36000 / 75600 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
TylerAntiqua TylerAntiqua
Units gain +10% attack.
25:09:06
19000
Black Wave [ 63000 / 63000 ] Black Storm [ 71300 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
BrannyUwU BrannyUwU
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:09:56
10900
Snipe Attack [ 14400 / 43200 ] Super Snipe [ 14400 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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