Vince's First Time
Day 61 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/15/2021 - Last Updated: 01/21/2022 - 7FFA
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jag1516
Units (even air units) gain +10% attack power on plains.
38:09:04
25400
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SUPER
HummusHancho
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
25:03:13
18900
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POWER
Owlbert
Units repair +1 additional HP (note: liable for costs).
00:00:00
329700
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Lucky Lass [ 57850 / 81000 ] Covering Fire [ 57850 / 162000 ]
Mr Putin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
58:11:38
70400
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Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
Tudoman
Luck on attacks is -9% to +24%.
13:02:59
20800
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Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
TrailBlayzer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:06:06
900
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Double Time [ 37800 / 37800 ] Victory March [ 84000 / 100800 ]
vzamayoa
Units repair +1 additional HP (note: liable for costs).
27:09:39
3900
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Lucky Lass [ 25000 / 43200 ] Covering Fire [ 25000 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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