Macro Land War
Day 51 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/14/2021 - Last Updated: 01/31/2022 - 16 CO Macro Land War
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Musicbox37
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:03:41
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 6000 / 27000 ] Victory March [ 6000 / 72000 ]
HeyWhoIsThat
Unaffected by snow, but rain affects him the same as snow would for others.
05:08:57
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
cuteanimegirl69
Units cost +20% more to build, but gain +30% attack and defense.
02:00:00
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Le donut enrage
Units cost +20% more to build, but gain +30% attack and defense.
04:22:17
7800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
crustyhead024
No day-to-day abilities.
40:04:40
15450
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Defeatjet
Units cost is reduced to 90% (10% cheaper).
42:09:28
45440
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
ItsNotGela
Units cost is reduced to 90% (10% cheaper).
03:08:20
6900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
HoneyLemon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:15:29
5500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
plouffe
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
30360
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 46700 / 64800 ] Samurai Spirit [ 46700 / 113400 ]
Sliicer
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
36:17:30
10100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 43200 / 43200 ] Overdrive [ 64500 / 86400 ]
Nemo86
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
26:19:50
13200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 34475 / 36000 ] War Bonds [ 34475 / 108000 ]
anerectpenis
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
40:02:19
21800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 87950 / 97200 ]
Homestuck
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
25:13:51
15450
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 25515 / 32400 ] War Bonds [ 25515 / 97200 ]
Zubaz
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
26:19:46
2500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 1150 / 48600 ] Tower of Power [ 1150 / 97200 ]
CyberDennisTon
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
02:10:36
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
khanye
Units cost +20% more to build, but gain +30% attack and defense.
03:13:12
5400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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