Tanks, Nukes & Tears I
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/14/2021 - Last Updated: 12/08/2021 - The great team battle!!(ABCDDCBA)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Pitbull
Unaffected by snow, but rain affects him the same as snow would for others.
30:03:13
2200
  • 0
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Player team
Blizzard [ 32150 / 37800 ] Winter Fury [ 32150 / 88200 ]
Nemo86
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
19850
  • 0
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Player team
Blizzard [ 37800 / 37800 ] Winter Fury [ 45200 / 88200 ]
SkyTitan
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:02:39
3300
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Player team
Terrain Tactics [ 1250 / 43200 ] Prime Tactics [ 1250 / 75600 ]
wTurok
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
24:09:01
14700
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Player team
Urban Blight [ 41950 / 43200 ] High Society [ 41950 / 86400 ]
Big Daruma
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:22:01
6200
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Player team
Urban Blight [ 25500 / 48600 ] High Society [ 25500 / 97200 ]
EHAM
Unaffected by snow, but rain affects him the same as snow would for others.
10:13:49
18000
  • 0
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  • 0
    0/?
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
bkstunt
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
29:15:35
20550
  • 0
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Player team
POWER
Tornikidou
Unaffected by snow, but rain affects him the same as snow would for others.
28:16:00
66900
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Player team
Blizzard [ 43200 / 43200 ] Winter Fury [ 44400 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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