The Church of Autism #2
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/15/2021 - Last Updated: 12/11/2021 - '~Bad Guys-
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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phileggtree
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
22315
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Max Force [ 1660 / 32400 ] Max Blast [ 1660 / 64800 ]
Gold Rush [ 28800 / 28800 ] Power of Money [ 38900 / 86400 ]
WindMage01
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
01:15:38
7300
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Gold Rush [ 21600 / 21600 ] Power of Money [ 37580 / 64800 ]
Blizzard [ 1135 / 37800 ] Winter Fury [ 1135 / 88200 ]
hexsol
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:03:59
17990
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Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Sam*
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:10:10
18300
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Gold Rush [ 15360 / 18000 ] Power of Money [ 15360 / 54000 ]
Tsunami [ 7680 / 36000 ] Typhoon [ 7680 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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