Testing Map
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/15/2021 - Last Updated: 12/26/2021 - FFA - Grand Battle Royale
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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TheRealReylan
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
23:04:04
800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Tower Shield [ 19812.4 / 37800 ] Tower of Power [ 19812.4 / 75600 ]
Benchwarmer
Units cost +20% more to build, but gain +30% attack and defense.
22:15:49
5360
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 54767.8 / 75600 ]
anerectpenis
Units cost +20% more to build, but gain +30% attack and defense.
10:09:16
1040
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
darnitkevin
Units cost is reduced to 90% (10% cheaper).
14:08:57
2140
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
Abrax
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
33600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Market Crash [ 36000 / 36000 ] War Bonds [ 48715 / 108000 ]
CleanerCode
Units cost is reduced to 90% (10% cheaper).
24:14:57
50870
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
Excidium
Units cost is reduced to 90% (10% cheaper).
03:18:20
5400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
crustyhead024
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:22:53
300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Gold Rush [ 0 / 21600 ] Power of Money [ 0 / 64800 ]
alexgalaxy335
Units (even air units) gain +10% attack power on plains.
03:23:44
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
shackbaggerdly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:23:15
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Caballonegro
Units cost is reduced to 90% (10% cheaper).
23:01:36
53640
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Barter [ 32400 / 32400 ] Merchant Union [ 50625 / 54000 ]
SANJJI
Units cost +20% more to build, but gain +30% attack and defense.
06:08:45
12200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
jaydong123
No day-to-day abilities.
09:10:16
14300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
samart
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
lodol
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:00:38
40000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
cornerconcon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:10:43
20000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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