Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/18/2021 - Last Updated: 12/29/2021 -
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Lastymon
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
02:08:45
27700
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Kantbei
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:06:23
3500
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Player team
SUPER
ANoNameUs
Units gain +10% attack.
12:12:34
400
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Player team
Black Wave [ 18350 / 54000 ] Black Storm [ 18350 / 97200 ]
Jerry311
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:01:42
5400
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Player team
POWER
Tall Jamaican
Units gain +10% attack and +10% defense.
08:09:48
18000
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Red-Halo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:08:18
400
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Player team
Urban Blight [ 15500 / 37800 ] High Society [ 15500 / 75600 ]
Bored5555
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
800
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Player team
Tsunami [ 16800 / 50400 ] Typhoon [ 16800 / 88200 ]
Vicii Almere
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:12:18
13600
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Player team
Tower Shield [ 21850 / 27000 ] Tower of Power [ 21850 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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