Storm the Capital
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/21/2021 - Last Updated: 12/03/2021 - Storm the Capital
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Firefly82
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:09:02
100
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
jriico23
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units repair +1 additional HP (note: liable for costs).
09:19:57
11500
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Player team
Urban Blight [ 3500 / 37800 ] High Society [ 3500 / 75600 ]
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 31450 / 54000 ]
Benchwarmer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:08:24
800
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Player team
POWER
Tsunami [ 10600 / 43200 ] Typhoon [ 10600 / 75600 ]
Schurlio
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:01:29
3400
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Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 60350 / 63000 ]
Tsunami [ 30175 / 36000 ] Typhoon [ 30175 / 63000 ]
advancewars10
Luck on attacks is +0 to +19%. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
78400
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Player team
SUPER
Copter Command [ 28800 / 28800 ] Airborne Assault [ 29400 / 86400 ]
RedsterTheGamer
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
06:18:35
28500
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Player team
Max Force [ 20975 / 32400 ] Max Blast [ 20975 / 64800 ]
Hyper Repair [ 24700 / 32400 ] Hyper Upgrade [ 24700 / 64800 ]
yellowguy111
Unaffected by snow, but rain affects him the same as snow would for others. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:19:19
400
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Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 29975 / 63000 ]
Max Force [ 27000 / 27000 ] Max Blast [ 34000 / 54000 ]
bkstunt
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:09:14
4600
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Player team
Terrain Tactics [ 15450 / 36000 ] Prime Tactics [ 15450 / 63000 ]
Urban Blight [ 3900 / 32400 ] High Society [ 3900 / 64800 ]
Lac
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:19
900
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 49900 / 63000 ]
Urban Blight [ 19175 / 32400 ] High Society [ 19175 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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