Zambieeeeees!! pt2
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/22/2021 - Last Updated: 12/15/2021 - [Zombies]Safest Place on Earth
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Vince.
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:10:35
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
popin
Units (even air units) gain +10% attack power on plains.
17:17:28
400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 22400 / 32400 ] Block Rock [ 22400 / 64800 ]
Jerry311
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19:23:27
7800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 32400 / 32400 ] Overdrive [ 45700 / 64800 ]
RayKadoodles
Units (even air units) gain +10% attack power on plains.
20:11:09
12800
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Coolaconsole
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
18:23:32
1400
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Valsalar
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:00:08
300
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
BkZero
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
1489900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
Ranu
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
18:09:29
200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 30150 / 32400 ] Counter Break [ 30150 / 54000 ]
Unicorn_SSJ3
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:23:10
600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 6150 / 37800 ] Counter Break [ 6150 / 63000 ]
GojiraPope
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:08:34
17000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Dungeon178
Units (even air units) gain +10% attack power on plains.
18:21:42
7200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 30000 / 32400 ] Block Rock [ 30000 / 64800 ]
Mr Insanity
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
18:17:48
400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 31100 / 45000 ]
Kikurage_
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:00:00
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
JavaHikage
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:11:11
15000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 3200 / 27000 ] Counter Break [ 3200 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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