WW3
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/22/2021 - Last Updated: 02/08/2022 - ! A Home For All Countries
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
soadrunner
No day-to-day abilities.
04:00:09
7000
  • 0
    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
jriico23
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
27:18:55
44200
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    Units in vision only
  • 0
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    0/?
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Urban Blight [ 0 / 37800 ] High Society [ 0 / 75600 ]
Ondayko
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:23:30
12700
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    Units in vision only
  • 0
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    0/?
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Market Crash [ 0 / 21600 ] War Bonds [ 0 / 64800 ]
quacktagon
Luck on attacks is -14% to +29%.
07:11:26
25000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Piress
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
03:00:00
4600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Zerglingstew
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
24:17:26
47850
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Market Crash [ 0 / 36000 ] War Bonds [ 0 / 108000 ]
ShootingStar
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
52300
  • 0
    Units in vision only
  • 0
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    0/?
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Market Crash [ 43200 / 43200 ] War Bonds [ 54950 / 129600 ]
Elsword991
Units gain +10% attack and +10% defense.
21:07:43
21600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Mr. Handsome
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:00:13
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sora1337
No day-to-day abilities.
08:21:45
29000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
andrewthomas
Units gain +10% attack and +10% defense.
16:11:01
4100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Lucky Sat
Luck on attacks is +0 to +19%.
02:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Deathraven13
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:06:46
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Ghancc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:13:28
19300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Markys10ibz
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
34:06:47
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 29950 / 45000 ]
Gato_Kosmico
Units repair +1 additional HP (note: liable for costs).
02:03:58
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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