8 V 8
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/23/2021 - Last Updated: 06/07/2022 - Brawlers
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
No day-to-day abilities.
22:05:20
37500
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    Units in vision only
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 49000 / 64800 ]
poom-3637
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
12500
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    Units in vision only
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
UpDownLeftRightAB
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:04:32
100
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Player team
Double Time [ 3900 / 32400 ] Victory March [ 3900 / 86400 ]
wargirl
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:10:29
18000
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 30050 / 81000 ]
northenmist
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:13:25
32000
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    Units in vision only
  • 0
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Adunny
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:06:18
78000
  • 0
    Units in vision only
  • 0
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
imbroke
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:16:37
12300
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    Units in vision only
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 36425 / 81000 ]
Imperanon
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:02:28
20500
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    Units in vision only
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
NeonTurtle
Units (even air units) gain +10% attack power on plains.
06:16:12
11600
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    Units in vision only
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 30250 / 54000 ]
yeet skeet
No day-to-day abilities.
24:12:52
26400
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    Units in vision only
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Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
Mclarenf1905
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:03:34
26900
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 25000 / 32400 ] Lightning Strike [ 25000 / 97200 ]
Nickigraus
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:19:28
18500
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 14050 / 27000 ] Lightning Strike [ 14050 / 81000 ]
Coolaconsole
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:21:55
13100
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    Units in vision only
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Player team
SUPER
sophicsheep
Units repair +1 additional HP (note: liable for costs).
11:13:35
11000
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    Units in vision only
  • 0
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Player team
Lucky Lass [ 5350 / 27000 ] Covering Fire [ 5350 / 54000 ]
Akomeadyen
Units repair +1 additional HP (note: liable for costs).
13:23:35
16600
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    Units in vision only
  • 0
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 54000 ]
Corporal Hawk
No day-to-day abilities.
04:17:08
15000
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    Units in vision only
  • 0
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 45000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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