8 V 8
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/24/2021 - Last Updated: 05/18/2022 - Brawlers
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
No day-to-day abilities.
20:09:16
21900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 35450 / 37800 ] Hyper Upgrade [ 35450 / 75600 ]
ohnodaedalus
Luck on attacks is -9% to +24%.
25:07:51
5300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
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Player team
Brute Force [ 37800 / 37800 ] Barbaric Blow [ 54500 / 75600 ]
jake7777777
No day-to-day abilities.
04:02:08
20500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Hyper Repair [ 12250 / 43200 ] Hyper Upgrade [ 12250 / 86400 ]
Rindless
No day-to-day abilities.
22:18:23
29300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Sideslip [ 3450 / 28800 ] Sidewinder [ 3450 / 72000 ]
Jvillasenor156
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21:13:28
4200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
SUPER
RedsterTheGamer
No day-to-day abilities.
06:00:42
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
jaydong123
No day-to-day abilities.
24:22:52
400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
augale
No day-to-day abilities.
23:22:39
22800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
SUPER
hansanargya
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
8300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Turbo Charge [ 0 / 37800 ] Overdrive [ 0 / 75600 ]
Benchwarmer
No day-to-day abilities.
02:14:58
12800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 36600 / 54000 ]
Ovation-free
Units (even air units) gain +10% attack power on plains.
22:11:49
500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Beat Down [ 37800 / 37800 ] Block Rock [ 44500 / 75600 ]
SANJJI
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:14:55
14600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Max Force [ 37800 / 37800 ] Max Blast [ 44500 / 75600 ]
JIPS
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:11:07
15000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Adunny
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19:00:05
200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
Player team
SUPER
Softsoap
Luck on attacks is -9% to +24%.
06:03:04
17300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 33750 / 54000 ]
Angryman
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:08:18
10500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Enhanced Vision [ 15450 / 27000 ] Counter Break [ 15450 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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