8 V 8
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/25/2021 - Last Updated: 03/12/2022 - Brawlers
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Hardie Hardie
Units (even air units) gain +10% attack power on plains.
19:02:05
27900
Beat Down [ 3950 / 32400 ] Block Rock [ 3950 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Nemo86 Nemo86
No day-to-day abilities.
25:17:15
133300
Sideslip [ 16000 / 21600 ] Sidewinder [ 16000 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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    Units in vision only
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Player team
SpoonBender9000 SpoonBender9000
No day-to-day abilities.
12:04:01
13300
Sideslip [ 3150 / 18000 ] Sidewinder [ 3150 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Schurlio Schurlio
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
27900
Enhanced Vision [ 3150 / 32400 ] Counter Break [ 3150 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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    Units in vision only
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Player team
Fruitigal Fruitigal
Units (even air units) gain +10% attack power on plains.
22:07:17
22600
Beat Down [ 18200 / 32400 ] Block Rock [ 18200 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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    Units in vision only
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Player team
kingmob kingmob
Units (even air units) gain +10% attack power on plains.
09:16:41
21800
Beat Down [ 27000 / 27000 ] Block Rock [ 43650 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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    Units in vision only
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Player team
Zeromus Zeromus
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:12:16
16500
Turbo Charge [ 5550 / 27000 ] Overdrive [ 5550 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
TargetArcher TargetArcher
Units (even air units) gain +10% attack power on plains.
08:00:00
4000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
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Player team
JonnyPaul JonnyPaul
Units (even air units) gain +10% attack power on plains.
10:09:11
13000
Beat Down [ 850 / 27000 ] Block Rock [ 850 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
    Units in vision only
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Zubaz Zubaz
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
22:10:22
31400
Enhanced Vision [ 17400 / 32400 ] Counter Break [ 17400 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 0
    Units in vision only
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Player team
SkyTitan SkyTitan
No day-to-day abilities.
20:23:08
111900
POWER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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    Units in vision only
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Player team
Coolaconsole Coolaconsole
Units (even air units) gain +10% attack power on plains.
18:23:56
1400
Beat Down [ 2200 / 32400 ] Block Rock [ 2200 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
    Units in vision only
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Player team
CloakyHunter CloakyHunter
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:05:31
3500
Enhanced Vision [ 9800 / 43200 ] Counter Break [ 9800 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 0
    Units in vision only
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Player team
xenus xenus
No day-to-day abilities.
14:02:27
16800
Sideslip [ 20025 / 21600 ] Sidewinder [ 20025 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Hellsum Hellsum
No day-to-day abilities.
21:19:41
16900
Sideslip [ 17125 / 21600 ] Sidewinder [ 17125 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Was Was
No day-to-day abilities.
11:12:06
15000
Sideslip [ 550 / 18000 ] Sidewinder [ 550 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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