5 v 5
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/25/2021 - Last Updated: 04/06/2022 - Full Focus
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie Hardie
No day-to-day abilities.
17:13:17
3800
Hyper Repair [ 28050 / 37800 ] Hyper Upgrade [ 28050 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Antigone Antigone
No day-to-day abilities.
03:03:35
16800
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 63350 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
SkyTitan SkyTitan
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:07:17
206650
Turbo Charge [ 3350 / 32400 ] Overdrive [ 3350 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
quacktagon quacktagon
Luck on attacks is -14% to +29%.
01:22:02
31900
Overclock [ 27000 / 27000 ] System Crash [ 61400 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
Wreckless Lee Wreckless Lee
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:04:34
18200
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Cabes724 Cabes724
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:00:00
4000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
mrbananas mrbananas
No day-to-day abilities.
00:00:00
17850
Sideslip [ 36000 / 36000 ] Sidewinder [ 90000 / 90000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Nehitercolt7415 Nehitercolt7415
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:02:35
4200
Terrain Tactics [ 25300 / 57600 ] Prime Tactics [ 25300 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Lonewalker Lonewalker
No day-to-day abilities.
05:05:46
19500
Hyper Repair [ 0 / 37800 ] Hyper Upgrade [ 0 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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Player team
tormented_soul_666 tormented_soul_666
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
30:06:44
25900
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 50550 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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