fish saus
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/26/2021 - Last Updated: 01/03/2022 - The United Provinces of the Netherlands
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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cuteanimegirl69
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:16:22
17100
  • 0
  • 0
  • 0
Copter Command [ 21500 / 32400 ] Airborne Assault [ 21500 / 97200 ]
quacktagon
Luck on attacks is -14% to +29%.
10:11:38
5100
  • 0
  • 0
  • 0
Overclock [ 32400 / 32400 ] System Crash [ 43500 / 75600 ]
slayerzation
Unaffected by snow, but rain affects him the same as snow would for others.
18:01:55
15200
  • 0
  • 0
  • 0
Blizzard [ 37800 / 37800 ] Winter Fury [ 39750 / 88200 ]
darnitkevin
Units cost is reduced to 90% (10% cheaper).
28:07:25
18460
  • 0
  • 0
  • 0
Barter [ 19480 / 59400 ] Merchant Union [ 19480 / 99000 ]
AnarchistToad
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:18:08
62100
  • 0
  • 0
  • 0
Copter Command [ 28800 / 28800 ] Airborne Assault [ 63300 / 86400 ]
ohnodaedalus
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
24800
  • 0
  • 0
  • 0
Copter Command [ 0 / 28800 ] Airborne Assault [ 0 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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