Day 72 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/26/2021 - Last Updated: 03/24/2022 - 8P - Immigration (Cities)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
cuteanimegirl69
Unaffected by snow, but rain affects him the same as snow would for others.
43:13:47
8000
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Blizzard [ 70200 / 70200 ] Winter Fury [ 96750 / 163800 ]
Elsword991
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:19:59
6000
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Max Force [ 4650 / 27000 ] Max Blast [ 4650 / 54000 ]
darnitkevin
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
58:22:21
2800
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Urban Blight [ 44150 / 70200 ] High Society [ 44150 / 140400 ]
quacktagon
Luck on attacks is -14% to +29%.
12:00:11
12300
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Overclock [ 20200 / 43200 ] System Crash [ 20200 / 100800 ]
ohnodaedalus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
59:04:30
29500
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Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
slayerzation
Unaffected by snow, but rain affects him the same as snow would for others.
29:09:34
15000
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SUPER
RayKadoodles
No day-to-day abilities.
00:00:00
77800
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Hyper Repair [ 15900 / 59400 ] Hyper Upgrade [ 15900 / 118800 ]
Gato_Kosmico
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:22:06
6000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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