USA4EVER
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/01/2021 - Last Updated: 03/07/2022 - '~USA-
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SuperbConstant
Units gain +30% attack, but lose -20% defense.
18:12:35
42300
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 54000 ] Haymaker [ 0 / 108000 ]
Hihotimber
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
34500
  • 0
  • 0
  • 0
Max Force [ 41500 / 54000 ] Max Blast [ 41500 / 108000 ]
Dominator1911
Units repair +1 additional HP (note: liable for costs).
08:00:18
9000
  • 0
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
young2962
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:01:14
15000
  • 0
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
willitron77
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:06:52
7000
  • 0
  • 0
  • 0
Tsunami [ 8000 / 36000 ] Typhoon [ 8000 / 63000 ]
link314
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36:03:21
12400
  • 0
  • 0
  • 0
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 67800 / 88200 ]
Cellciar
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:16:27
14200
  • 0
  • 0
  • 0
Urban Blight [ 6400 / 32400 ] High Society [ 6400 / 64800 ]
RedWalrus92
Units gain +30% attack, but lose -20% defense.
16:14:20
4500
  • 0
  • 0
  • 0
Knuckleduster [ 32400 / 32400 ] Haymaker [ 35950 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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